General Information
Here is the position of Intel UHD Graphics 630 in the performance ranking – the less the metric is, the higher the place in the raking is – and useful information, such as the segment of usage, code name, starting sales price.
Place in performance rating: |
614 |
Architecture: |
Gen. 9.5 |
Code name: |
Comet Lake GT2 |
Type: |
Desktop |
Release date: |
1 October 2017 (4 years ago) |
Price now: |
$884 |
Value for money: |
1.01 |
GPU code name: |
Kaby-Lake-H-GT2 |
Market segment: |
Desktop |
Intel UHD Graphics 630 - Technical Specifications
Technical specs of Intel UHD Graphics 630 point to its performance in the game, mining and work apps. The higher the metric (except for process technology) is, the more effective and faster the GPU operates in any apps.
Pipelines: |
184 |
Core clock speed: |
300 MHz |
Boost Clock: |
1150 MHz |
Transistor count: |
189 million |
Manufacturing process technology: |
14 nm |
Power consumption (TDP): |
15 Watt |
Texture fill rate: |
26.45 |
Floating-point performance: |
460.8 gflops |
Pipelines / CUDA cores: |
24 |
Boost clock speed: |
1150 MHz |
Number of transistors: |
189 million |
Thermal design power (TDP): |
15 Watt |
Intel UHD Graphics 630 - Dimensions and Compatibility
If you pick up the GPU to an already available body, the information may be useful as some models do not fit the standard E-ATX formfactors. Check which interface and connectors Intel UHD Graphics 630 has.
Intel UHD Graphics 630 - Graphics memory (technical specifications)
Here is the second important block of Intel UHD Graphics 630 specs. The GPU memory uses for fast proceeding, storage and data calculation. The speed and efficiency of the GPU depend on the standard memory GDDR, its capacity, width and clock speed.
Memory type: |
System Shared |
Memory bus width: |
64/128 Bit |
Shared memory: |
+ |
Intel UHD Graphics 630 - Port and Display Support
Let’s look at the Intel UHD Graphics 630 ports and learn how many displays and which connectors it has to be used to connect.
Display Connectors: |
No outputs |
Intel UHD Graphics 630 - Technologies
Technology, which Intel UHD Graphics 630 is equipped with, can be different from analogues of competitors because of completely different products. This feature does not influence the total performance ranking.
Intel UHD Graphics 630 - API support
Intel UHD Graphics 630 supports DirectX, OpenGL, OpenCL and other standard complexes for developing 3D models. Learn their supported versions.
DirectX: |
12 (12_1) |
OpenGL: |
4.6 |
Vulkan: |
1.1.103 |
Shader Model: |
6.5 |
OpenCL: |
2.1 |
Intel UHD Graphics 630 Gaming Performance
Which games does Intel UHD Graphics 630 fit? What is the average FPS in a definite game? All the answers can be found below. You just need to choose a game in which you carried out Intel UHD Graphics 630 testing and check the results in a corresponding resolution. *Intel UHD Graphics 630 testing in games were held on the stock assembly without overclocking.
low
1280x720
med.
1920x1080
high
1920x1080
ultra
1920x1080
QHD
2560x1440
4K
3840x2160
Horizon Zero Dawn (2020)
low
1280x720
med.
1920x1080
high
1920x1080
ultra
1920x1080
QHD
2560x1440
4K
3840x2160
Death Stranding (2020)
low
1280x720
med.
1920x1080
high
1920x1080
ultra
1920x1080
QHD
2560x1440
4K
3840x2160
F1 2020 (2020)
low
1280x720
med.
1920x1080
high
1920x1080
ultra
1920x1080
QHD
2560x1440
4K
3840x2160
Gears Tactics (2020)
low
1280x720
38.1
med.
1920x1080
13.2
high
1920x1080
7.5
ultra
1920x1080
5.4
QHD
2560x1440
4K
3840x2160
Doom Eternal (2020)
low
1280x720
med.
1920x1080
high
1920x1080
ultra
1920x1080
QHD
2560x1440
4K
3840x2160
Legend |
5 |
Stutter |
|
May Stutter |
30 |
Fluent – 25 fps + |
40 |
Fluent – 35 fps + |
60 |
Fluent – 55 fps + |
|
May Run Fluently |
? |
Uncertain |
|
Uncertain |
no data |
Intel UHD Graphics 630 Testing in Benchmarks
It is our favourite section, Intel UHD Graphics 630 Testing in Benchmarks. It is here where you learn which competitors and comparable GPUs by specs and performance are similar. The benchmark score shows how fast and effective the GPU operates with various calculations and graphics scenarios under high load and stress testing.
GPU Benchmark performance
3DMark Ice Storm GPU
3DMark Ice Storm is a modern synthetic benchmark for GPUs, used for evaluating performance in rendering. In 3DMark Ice Storm, you can check how fast a GPU of the old generation is and make conclusions about its modernization.
3DMark Cloud Gate GPU
As 3DMark Cloud Gate Benchmark supports DirectX 10, its evaluation is rather suitable for GPUs of a medium level or the ones released 4 years ago.
3DMark Fire Strike Score
3DMark Company has created a benchmark for GPUs called "Fire Strike Score", which points to the definite scenarios for fulfilling different variants and conditions of GPU running. The higher the evaluation of the 3DMark "Fire Strike Score" is, the more performing and faster a GPU is.
3DMark Fire Strike Graphics
3DMark Fire Strike is a benchmark of GPUs, which reflects a GPU's testing results under factory conditions without overclocking, making it the most realistic in contrast to the custom dimensions of performance.
3DMark 11 GPU Benchmark
Being one of the most popular benchmarks for GPUs by far, 3DMark 11 is the authority among other programmes evaluating running or gaming performance. It supports tessellation, various calculating scenarios and account multithreading in GPUs testing.
3DMark Vantage Performance
3DMark Vantage Performance Benchmark accounts a GPU performance in multithreading that completely reveals all the potential of a graphics core and memory. Check the results to understand which GPU is better in the benchmark.
SPECviewperf 12 - Solidworks
The benchmark by the SPECviewperf 12 Company with Solidworks version allows evaluating GPU performance in the rendering of Audi R8, Black Owl, Digger, Ferrari, Menjac, SpaceShipCrawler and a supercar. Check benchmark results to make the right decision.
SPECviewperf 12 - Siemens NX
SPECviewperf 12 Benchmark with the number of scenarios Siemens NX operates on the version of the apps snx-02 and is used for testing GPU in Car Engine 3D Modelling. Learn the results.
SPECviewperf 12 - Showcase
SPECviewperf 12 Benchmark with the scenario of Showcase tests a GPU in the modelling of models taking into account using various effects of blackout and shadowing.
SPECviewperf 12 - Medical
SPECviewperf 12 Benchmark with the scenario of Medical is one of the most complicated GPUs because of using complex 4D medical graphics models upon testing. It was developed by the Department of Radiology at Stanford School of Medicine. It is very suitable for testing modern GPU models.
SPECviewperf 12 - Maya
SPECviewperf 12 Benchmark with the special set of Maya scripts is a universal evaluating tool for calculating GPU power in 3D Modelling. The different visual effects involving memory and graphics processor are applied in the benchmark.
SPECviewperf 12 - Energy
The benchmark by SPECviewperf 12 was released under the code name Energy. In the benchmark, apart from testing desktop GPUs, you can see the mobile ones installed in laptops.
SPECviewperf 12 - Creo
SPECviewperf 12 Benchmark has been created with the code name Creo, which tests GPUs' performance in Cars and Aircraft 3D Modelling.
SPECviewperf 12 - Catia
The benchmark of SPECviewperf 12 with the code name Catia tests a GPU in 3D Modelling using various visual effects. The objects of rendering are aircraft, an SUV and a car.
SPECviewperf 12 - 3ds Max
The classical benchmark by SPECviewperf 12 with the version of scripts “3ds Max” shows the relevant capacities of a GPU in the rendering of 3D models taking into account special visual effects. Learn all the testing results below.
Passmark GPU
It is professional testing of a GPU in the authoritative benchmark Passmark, which millions of users around the world trust. Only Passmark is able to give the complete picture of GPU performance in our rating, which you can see in this section.
Unigine Heaven 3.0
Unigine Heaven 3.0 is an earlier version of the benchmark of the third generation, which allows using all the GPUs subsystems to depict the real level of performance upon high load. It is perfectly suitable for comparing the performance of mobile and desktop GPUs.